![]() ![]() By default, RetroArch creates a retroarch-core-options.cfg in it's root directory. And if a system config exists, it takes precedence over the core config. If a core config exists, it takes precedence over the global config. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg. This allows different settings globally, for each system, and for each core. RetroArch will also load core config files named after the core name. RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg). RetroArch's global config file is called "retroarch.cfg". This will be the config folder for the module and will NOT change the location of RetroArch's own /config directory. ![]() You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI. By default, the module looks for config files in a folder called config in the RetroArch folder. The save state files location is determined by the configuration file used (savestate_directory = ":\whatever") The default RetroArch savestate directory is ":\states" You can select to sort into core folders (ie: :/states/Mednafen PSX) by changing sort_savestates_enable = "true" in the configuration file. The srm files location is determined by the configuration file used (savefile_directory = ":\whatever") The default RetroArch srm directory is ":\saves" You can select to sort into core folders (ie: :/saves/Mednafen PSX) by changing sort_savefiles_enable = "true" in the configuration file. Some good discussion on cores and filters: You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: The module will find and load the default core unless you choose a custom one for each system. Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. LibRetro DLLs come with the emu, but here is another source for them: The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe). Fullscreen is controlled via the module setting in RocketLauncherUI Devs stated they will never add support for mounted images (like via DT) If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working! ![]()
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